Windwalker is an 3D exploration game, where you glide through a world of flying islands, uncover it's sectrets and solve small puzzles.
- Lead Design
- Mechanic Design
- Puzzle Design
- Narrative Design
- Prototyping using Blueprints
- 2D Art
Since we were a bigger team, I invested a lot of time in organising the design workflows and helping out the other designers.
Nevertheless I still managed to find some time taking over some parts of the hands-on design myself.
In the end I'm happy that I was able to design mechachnics for the puzzles, spend some time with the narrative and cutscnenes and did some level design as well.
I had great fun prototyping with the blueptrint system in unreal.
It's flexibility allowed for fast itterations and a creation process that was very close to the experience all the time.
The straightforward useability made it easy to show how the on-paper system actually work in engine.