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To understand the strengths and weaknesses of a design, my approach is based on prototyping and continuous testing.

This list is by no means complete, but it is much closer to reality than seeing only the finished projects.

More projects can be found on... my profile



Have fun creating fun!

I strongly believe that the design process itself has a powerful impact on the game experience.

Crunch is not a way to become more productive. Fun is!


Ideas are nothing!

The only way to find out if a design idea works is to build it.

My design process is based on prototyping and evaluation to make informed decisions that lead to great game experiences.


Reinvent the wheel!

Sometimes you have to try to reinvent the wheel to find out that what you needed all along were skis.

Repetition prevents the industry from evolving and yourself from learning something new.